原创地址PookEvent – 插件 – Codefling
关于 PookEvent
PookEvent 插件为您的 Rust 服务器增添了令人兴奋和有益的转折。准备好与潜伏在地图上随机位置的淘气的 Pookie Bear 及其发光的灯笼相遇。然而,击败 Pookie Bear 只是冒险的开始。
当玩家战胜 Pookie Bear 时,他们将获得令人兴奋的宝藏和宝贵的战利品作为奖励。这是一个获得独特物品并提高他们在恶劣的 Rust 环境中生存的机会。挑战越大,奖励就越丰厚!
但要小心,因为 Pookie Decoy 呈现了一个不同的故事。一旦玩家击败了这个狡猾的诱饵,他们可能会面临随机和不可预测的惩罚。这些负面影响会考验他们的韧性,带来障碍和惊喜,需要快速思考和适应能力才能克服。
你会取得胜利并收获战利品,还是会成为 Pookie Decoy 愤怒的受害者?你的 Rust 冒险的命运掌握在你的手中。
PookEvent 插件使您能够根据服务器的偏好自定义体验。启用或禁用负面效果,微调奖励,并在您的服务器上释放 PookEvent 的全部潜力。
准备好迎接令人振奋的邂逅、战略决策和充满惊喜的世界。PookEvent 插件为 Rust 注入了一丝刺激,让每一次旅程都成为一次难忘的冒险。
(注意:请确保配置插件的设置和间隔,以适应您服务器的游戏玩法和平衡性。
您准备好面对 PookEvent 挑战了吗?拥抱混乱,领取奖励,征服 Rust 世界中等待的谜团!
事件说明:
根据配置中设置的“事件间隔”,地图上随机位置会生成两只 Pookie 熊。其中一个,当被杀死时,会从配置中随机奖励玩家一个奖励和数量。然而,另一个会应用一个在配置中启用的随机减益效果。
管理员命令:
/spawnpookie – 强制启动事件。
聊天命令:
/pg- 在聊天中显示 Pookie 网格。
默认配置:
{ "Event Interval (in minutes)": 60, "Event Length (in minutes)": 20, "How many decoys should spawn?": 1, "Item to spawn next to Pookies": "assets/prefabs/deployable/lantern/lantern.deployed.prefab", "Broadcast grids they spawn in?": true, "Show map markers when they spawn?": false, "Color of Map Marker": "#00FF00", "Map Marker Radius": 0.25, "Name color for decoy killer.": "orange", "Name color for pookie killer.": "green", "Enable custom HP for Pookie and Decoy?": false, "Custom Pookie HP Amount": 100, "Custom Decoy HP Amount": 100, "Enable Negative Effects?": true, "Enable Negative Effect Commands?": false, "Give Reward Item AND Currency?": false, "Use ServerRewards?": false, "ServerRewards Amount to give per kill.": 0, "Use Economics?": false, "Economics Amount to give per kill.": 0, "Reward Items (Item Shortname, Quantity)": [ { "Item Shortname": "ammo.rifle", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 1, "Maximum Quantity": 5 }, { "Item Shortname": "apple", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 2, "Maximum Quantity": 3 }, { "Item Shortname": "bandage", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 7, "Maximum Quantity": 11 } ], "Negative Effects (Executes on player for killing Decoy)": [ { "Effect Name": "Health", "Effect Description": "Subtracts amount from players health. (If players health is less than amount, they will die!)", "Enabled": true, "Amount": 25 }, { "Effect Name": "Dehydration", "Effect Description": "Sets players hydration to the value given.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Hunger", "Effect Description": "Sets players hunger to the value given.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Radiation", "Effect Description": "Amount of radiation poisoning you want to give the player.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Bleeding", "Effect Description": "Bleeding amount you want applied to the player.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Spawn Bears", "Effect Description": "Number of bears you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spawn Wolves", "Effect Description": "Number of wolves you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spawn Boar", "Effect Description": "Number of boar you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Drop Inventory", "Effect Description": "Drops the players inventory on the ground.(1 = Hot Bar, 2 = Armor, 3 = Main Inventory, 4 = All)", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spikes", "Effect Description": "Spawn a ring of spike traps around a player for x secs.(e.g. Amount = 10 is 10 seconds.)", "Enabled": true, "Amount": 10 } ], "Negative Effect Commands (When using commands, put %steamid% where the player ID would be used in the command)": [ { "Command": "killplayer %steamid%", "Enabled": false }, { "Command": "killplayer %steamid%", "Enabled": false }, { "Command": "killplayer %steamid%", "Enabled": false } ] }
![图片[1]-Pook 事件 1.3.7-PCI1](https://codefling.com/uploads/monthly_2023_09/PookSS3.jpg.a22bd0074fe7d6465887a9f19bed856d.jpg)
![图片[2]-Pook 事件 1.3.7-PCI1](https://codefling.com/uploads/monthly_2023_09/PookSS2.jpg.894089304ad121b5b74cb658d9acda62.jpg)


















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