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![图片[2]-PersonalNPC 个人 NPC 1.9.0-PCI1](https://codefling.com/uploads/monthly_2022_05/Screenshot_13.png.763f3ef71b1607c206833cac698bdf10.png)
![图片[3]-PersonalNPC 个人 NPC 1.9.0-PCI1](https://codefling.com/uploads/monthly_2022_05/884392875_-2.png.033c478d29e79cc2229a0bc625550392.png)
![图片[4]-PersonalNPC 个人 NPC 1.9.0-PCI1](https://codefling.com/uploads/monthly_2022_05/1827997784_-1.png.294188cc2a37b4f289adc68faef5ace1.png)
个人 NPC 1.9.0
45.00 美元
原创地址个人 NPC – 插件 – Codefling
取决于
-
图片库
Works with
-
PNPC 直升机 AI
-
PNPC Car AI 插件
-
PNPC Boat AI 插件
-
PNPC Raid 插件
关于个人 NPC
使用可以战斗、掠夺、收集、驾驶、飞行和协助的个人 NPC 同伴将您的服务器体验提升到新的水平!无论战斗、收集资源还是旅行都在您的待办事项清单上,您的机器人都会随时为您提供帮助!
特征:
战备 AI
• 命令您的机器人攻击玩家、敌人、建筑物、桶等。
• 保护您免受敌人的攻击。
• 通过攻击与您交战的目标来协助战斗 (/pnpc combat)。
• 使用火箭/榴弹发射器进行突袭(需要插件)。
资源集合
• 木材、金属、硫磺和石头的自动农场。
• 捡起掉落的物品和可收集的资源。
• 在 50 米半径内启用自动拾取以及自动农场。
智能助手
• 跟随您或保持原位。
• 战利品容器。
• 在受伤时恢复您。
• 与您一起乘坐迷你直升机、汽车、船只等。
• 可以驾驶汽车、直升机和船只(需要插件)。
完全控制和个性化
机器人设置:
• 设置机器人名称、运行状况、速度和外观。
• 启用无限弹药和地图可见性。
• 设置机器人能力:战斗、掠夺、资源收集等。
• 设置伤害率、玩家互动和炮塔瞄准。
其他定制:
• 调整生成延迟、任务按钮和 3D 箭头显示。
• 个性化 GUI 界面 – 刷新率、位置、颜色和快捷键。
• 将机器人库存中的特定项目列入黑名单。
使用插件扩展!
使用附加组件增强机器人的功能:
• PNPC 直升机 AI 插件
• PNPC Car AI 插件
• PNPC 船 AI 插件
• PNPC Raid 插件
配置:
{
"Control setup": {
"Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",
"Range of the task assignment button": 25.0,
"Display 3D arrows over a target?": true,
"Arrow display duration": 2
},
"GUI customization": {
"How many seconds to update the GUI?": 6.0,
"Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",
"Panel position adjustment": {
"type": "RectTransform",
"anchormin": "1 1",
"anchormax": "1 1",
"offsetmin": "-170 -104",
"offsetmax": "-10 -10"
},
"1 panel color": "#7f8c8d",
"2 panel color": "#bdc3c7",
"Health bar color": "#2ecc71",
"Shortcut buttons": [
{
"Text on button": "Auto-Farm: Wood",
"Executable chat commands": [
"pnpc auto-farm wood",
"pnpc auto-farm enable"
]
},
{
"Text on button": "Auto-Farm: Stone",
"Executable chat commands": [
"pnpc auto-farm stone",
"pnpc auto-farm enable"
]
},
{
"Text on button": "Auto-Pickup: Wood",
"Executable chat commands": [
"pnpc auto-pickup wood",
"pnpc auto-pickup enable"
]
},
{
"Text on button": "Auto-Pickup: Stone",
"Executable chat commands": [
"pnpc auto-pickup stone",
"pnpc auto-pickup enable"
]
}
]
},
"Bot settings by permission": {
"personalnpc.bot1": {
"Bot spawn delay": 300.0,
"The name of the bot to be selected through the command when spawning": "bot1",
"Bot name": "Personal bot of player %OWNER_NAME%",
"Bot appearance (0 - random)": 0,
"Maximum health": 150.0,
"Bot speed (slowest, slow, normal, fast)": "normal",
"Enable infinite ammo for the bot?": true,
"Enable display of the bot on the map? (frankenstein icon)": true,
"Start kit": [
{
"Item name": "",
"Item shortname": "shoes.boots",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "pants",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hoodie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "mask.bandana",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hat.boonie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "sunglasses",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
}
],
"Functions setup": {
"Can a bot loot crates?": true,
"Can the bot mine trees and stones?": true,
"Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
"Should the bot protect the owner?": true,
"Should the bot defend itself?": true,
"Can the bot travel by car/copter and other vehicles?": true,
"Can the bot pick up dropped items?": true,
"Recover the owner from a wounded state": {
"Can the bot recover the owner if he is in a wounded state?": true,
"Recover time": 6.0
},
"Can the bot attack other people's buildings?": true,
"Can a bot attack its owner's buildings?": false,
"Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
"Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true
},
"Gather setup": {
"Shortname of items that can harvest trees": [
"hatchet",
"chainsaw",
"hammer.salvaged",
"stonehatchet",
"axe.salvaged"
],
"Shortname of items that can mine stones and ore": [
"pickaxe",
"stone.pickaxe",
"hammer.salvaged",
"jackhammer",
"icepick.salvaged"
],
"Setting up mining rates": {
"stones": 2.0,
"wood": 5.0
}
},
"Damage and interactions setup": {
"Bot damage rate": 2.0,
"Bot recive damage rate": 0.5,
"Can players damage the bot?": true,
"Can the bot damage players?": true,
"Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,
"Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
"Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
"barricade.sandbags"
]
},
"Black list of items that cannot be put into the inventory of the bot": [
"rocket.launcher"
]
}
},
"Bot install by item": [
{
"Item name": "PersonalNPC",
"Item shortname": "furnace",
"Item skin": 2741314889,
"Bot info": {
"Bot spawn delay": 300.0,
"The name of the bot to be selected through the command when spawning": "bot1",
"Bot name": "Personal bot of player %OWNER_NAME%",
"Bot appearance (0 - random)": 0,
"Maximum health": 150.0,
"Bot speed (slowest, slow, normal, fast)": "normal",
"Enable infinite ammo for the bot?": true,
"Enable display of the bot on the map? (frankenstein icon)": true,
"Start kit": [
{
"Item name": "",
"Item shortname": "shoes.boots",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "pants",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hoodie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "mask.bandana",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "hat.boonie",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
},
{
"Item name": "",
"Item shortname": "sunglasses",
"Item skin": 0,
"Item amount": 1,
"In which container to place? (belt, main, wear)": "wear"
}
],
"Functions setup": {
"Can a bot loot crates?": true,
"Can the bot mine trees and stones?": true,
"Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true,
"Should the bot protect the owner?": true,
"Should the bot defend itself?": true,
"Can the bot travel by car/copter and other vehicles?": true,
"Can the bot pick up dropped items?": true,
"Recover the owner from a wounded state": {
"Can the bot recover the owner if he is in a wounded state?": true,
"Recover time": 6.0
},
"Can the bot attack other people's buildings?": true,
"Can a bot attack its owner's buildings?": false,
"Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true,
"Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true
},
"Gather setup": {
"Shortname of items that can harvest trees": [
"hatchet",
"chainsaw",
"hammer.salvaged",
"stonehatchet",
"axe.salvaged"
],
"Shortname of items that can mine stones and ore": [
"pickaxe",
"stone.pickaxe",
"hammer.salvaged",
"jackhammer",
"icepick.salvaged"
],
"Setting up mining rates": {
"stones": 2.0,
"wood": 5.0
}
},
"Damage and interactions setup": {
"Bot damage rate": 2.0,
"Bot recive damage rate": 0.5,
"Can players damage the bot?": true,
"Can the bot damage players?": true,
"Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false,
"Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true,
"Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [
"barricade.sandbags"
]
},
"Black list of items that cannot be put into the inventory of the bot": [
"rocket.launcher"
]
}
}
],
"How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01,
"Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false,
"List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [
"vehicle_parts"
]
}
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