原创地址Metal Event – Plugins – Codefling
关于 Metal Event
在 Unlimited Metal Event 期间,一个大型 Metal 节点会出现在设定的位置,并在地图上标记,以吸引所有玩家的注意。此节点提供无限的 Metal,让玩家有机会在有限的时间内收集大量 Metal。此活动可以在您的玩家之间增加额外的竞争和合作,因为他们急于利用这些有利可图的机会。
特征
- 在有限的时间内生成无限的金属节点/矿石。
- 能够以最小和最大间隔手动或自动启动 MetalEvent。
- MetalEvent 持续时间、最小玩家数量、UI 位置等的配置选项。
- 可自定义的事件开始和结束消息。
- 在事件开始时播放声音和视觉效果的选项。
- 映射标记和 UI 元素以指示活动事件并向玩家提供信息。
- 游戏提示和聊天消息,用于通知玩家有关活动的信息。
- 能够设置和管理金属节点生成位置。
- 用于管理 MetalEvent 的命令,包括启动和停止事件、设置生成位置、列出位置、删除位置以及查看可用命令。
- Event Overlap Prevention(防止事件重叠):防止 MetalEvent 与 Stone/Sulfur 事件重叠。如果发生重叠,插件将在可配置的间隔后重试启动事件。
- 用户界面:UI 自定义选项包括使用 X 和 Y 坐标设置 UI 位置。启用接近 UI 可见性模式和/或“玩家在这里:X”接近 UI。
- 收集数量:设置硫磺矿石和木炭的最小和最大收集数量以控制玩家奖励。
- Lightning Effects:在活动期间启用闪电效果,并可自定义最小和最大间隔。
- Monument Spawn Locations (纪念碑生成位置):添加了可以单独启用或禁用的 Monument 生成位置。自定义特定纪念碑的生成,同时排除其他纪念碑(例如,启用“xlarge/launch_site_1.prefab”和“medium/nuclear_missile_silo.prefab”的生成,但禁用“OilrigAI”和“OilrigAI2”的生成)。
- Monument Spawn Limits(纪念碑生成限制):为每个纪念碑的生成数量设置限制。例如,将 “roadside/gas_station_1.prefab” 限制为 2 个生成,从 3 个加油站(如果可用)中进行选择。
- Monument Spawn Location Offsets(纪念碑生成位置偏移量):自定义纪念碑生成位置的偏移量,以微调每个纪念碑的确切生成位置。
命令
- /metalevent start – 启动 MetalEvent
- /metalevent stop – 停止 MetalEvent
- /metalevent add <name> – 设置新的 MetalEvent 生成位置
- /metalevent list – 列出所有生成位置
- /metalevent clear – 清除所有生成位置
- /metalevent delete <name> – 删除生成位置
- /metalevent – 查看所有命令
- 控制台命令 – MetalStart、MetalStop、MetalList、MetalListClear
权限
- metalevent.admin – 允许使用 MetalEvent 命令。
不兼容的插件:“AlwaysHotSpot” , “InstantGather”
默认配置
{ "Only Command Start Event": false, "Minimum Players to Start Event": 1, "Prevent Overlap with Sulfur/Stone Event": true, "Prevent Overlap Retry Timer (seconds)": 180.0, "Event Minimum Interval (seconds)": 3600, "Event Maximum Interval (seconds)": 7200, "Event Duration Seconds": 1230, "Event Start Notification Sound": true, "Event Start Explosion Effects": true, "Event Chat Messages": true, "Event GameTip Messages": true, "Event GameTip Duration (seconds)": 7.0, "Event Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>", "Event End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>", "UI Enabled": true, "UI Location X": 0.38, "UI Location Y": 0.8, "UI Handwriting Font": true, "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1, "UI Message": "Unlimited metal node marked on map!", "Proximity UI Visibility Mode": false, "Proximity UI Visibility Range": 350, "Proximity UI 'Players Here: X'": true, "Proximity UI 'Players Here' Visibility Range": 70, "MapMarker Enabled": true, "MapMarker Colour": "#050505", "MapMarker Colour2": "#FF0000", "MapMarker Radius": 0.25, "MapMarker Alpha": 0.7, "MapMarker Name/Message": "UNLIMITED METAL NODE", "Metal Ore Minimum Gather Amount": 1, "Metal Ore Maximum Gather Amount": 10, "HQM Ore Minimum Gather Amount": 0, "HQM Ore Maximum Gather Amount": 3, "Delete MetalNode at Event End": true, "MetalNode is Gatherable": true, "MetalNode Size 1-100": 30, "MetalNode Size Radius": 0.1, "Lightning during Event": true, "Lightning Min Interval (seconds)": 1.0, "Lightning Max Interval (seconds)": 60.0, "MetalNode Spawnmodes ('All' or 'Random')": "Random", "MetalNode Spawnmode 'Random' Amount": 2, "Monument Spawn Locations": { "xlarge/launch_site_1.prefab": true, "medium/nuclear_missile_silo.prefab": true, "large/military_tunnel_1.prefab": true, "large/airfield_1.prefab": true, "small/sphere_tank.prefab": true, "large/water_treatment_plant_1.prefab": true, "railside/trainyard_1.prefab": true, "medium/radtown_small_3.prefab": true, "roadside/gas_station_1.prefab": true, "roadside/supermarket_1.prefab": true, "large/powerplant_1.prefab": true, "lighthouse/lighthouse.prefab": true, "roadside/warehouse.prefab": true, "medium/junkyard_1.prefab": true, "small/satellite_dish.prefab": true, "harbor/harbor_1.prefab": true, "harbor/harbor_2.prefab": true, "arctic_bases/arctic_research_base_a.prefab": true, "military_bases/desert_military_base_a.prefab": false, "military_bases/desert_military_base_b.prefab": false, "military_bases/desert_military_base_c.prefab": false, "military_bases/desert_military_base_d.prefab": false, "OilrigAI": false, "OilrigAI2": false, "ferry_terminal_1": false }, "Monument Spawn Limits": { "xlarge/launch_site_1.prefab": 1, "medium/nuclear_missile_silo.prefab": 1, "large/military_tunnel_1.prefab": 1, "large/airfield_1.prefab": 1, "small/sphere_tank.prefab": 1, "large/water_treatment_plant_1.prefab": 1, "railside/trainyard_1.prefab": 1, "medium/radtown_small_3.prefab": 1, "roadside/gas_station_1.prefab": 3, "roadside/supermarket_1.prefab": 3, "large/powerplant_1.prefab": 1, "lighthouse/lighthouse.prefab": 2, "roadside/warehouse.prefab": 3, "medium/junkyard_1.prefab": 1, "small/satellite_dish.prefab": 1, "harbor/harbor_1.prefab": 1, "harbor/harbor_2.prefab": 1, "arctic_bases/arctic_research_base_a.prefab": 1, "military_bases/desert_military_base_a.prefab": 1, "military_bases/desert_military_base_b.prefab": 1, "military_bases/desert_military_base_c.prefab": 1, "military_bases/desert_military_base_d.prefab": 1, "OilrigAI": 1, "OilrigAI2": 1, "ferry_terminal_1": 1 }, "Monument Spawn Location Offsets": { "xlarge/launch_site_1.prefab": { "x": 150.0, "y": 3.5, "z": -7.5 }, "medium/nuclear_missile_silo.prefab": { "x": 53.3, "y": -13.2, "z": 1.1 }, "large/military_tunnel_1.prefab": { "x": -0.5, "y": 18.35, "z": 25.0 }, "large/airfield_1.prefab": { "x": 20.0, "y": 0.5, "z": -27.5 }, "small/sphere_tank.prefab": { "x": 0.0, "y": 72.0, "z": 0.0 }, "large/water_treatment_plant_1.prefab": { "x": -51.9, "y": 1.5, "z": -98.8 }, "railside/trainyard_1.prefab": { "x": -36.3, "y": 9.1, "z": -33.0 }, "medium/radtown_small_3.prefab": { "x": -21.5, "y": 1.1, "z": -4.5 }, "roadside/gas_station_1.prefab": { "x": 8.4, "y": 9.5, "z": 5.0 }, "roadside/supermarket_1.prefab": { "x": 10.0, "y": 6.0, "z": -3.5 }, "large/powerplant_1.prefab": { "x": -8.0, "y": 0.5, "z": 38.0 }, "lighthouse/lighthouse.prefab": { "x": 0.0, "y": 57.7, "z": 0.36 }, "roadside/warehouse.prefab": { "x": 20.0, "y": 0.3, "z": -7.7 }, "medium/junkyard_1.prefab": { "x": 24.0, "y": 0.3, "z": 0.0 }, "small/satellite_dish.prefab": { "x": 8.0, "y": 6.5, "z": -14.7 }, "harbor/harbor_1.prefab": { "x": 8.1, "y": 8.6, "z": 6.3 }, "harbor/harbor_2.prefab": { "x": 41.5, "y": 5.3, "z": -20.0 }, "arctic_bases/arctic_research_base_a.prefab": { "x": -32.8, "y": 1.85, "z": 5.5 }, "military_bases/desert_military_base_a.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_b.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_c.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "military_bases/desert_military_base_d.prefab": { "x": 0.0, "y": 2.0, "z": 0.0 }, "OilrigAI": { "x": 11.0, "y": 30.3, "z": -25.0 }, "OilrigAI2": { "x": -1.3, "y": 39.15, "z": -14.95 }, "ferry_terminal_1": { "x": 0.0, "y": 2.0, "z": 0.0 } } }
![图片[4]-金属事件 1.7.1-PCI1](https://codefling.com/uploads/monthly_2023_06/Metalu.png.2b3df090a6dd5f07bf44d8def2decc6b.png)
![图片[5]-金属事件 1.7.1-PCI1](https://codefling.com/uploads/monthly_2023_06/Metal2.png.8bf67673de8cb999945b358c3b2b2447.png)
© 版权声明
文章版权归作者所有,未经允许请勿转载。
THE END

















暂无评论内容