金属事件 1.7.1

金属事件 1.7.1

金属事件 1.7.1-PCI1
金属事件 1.7.1
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原创地址Metal Event – Plugins – Codefling

关于 Metal Event

                                                                                       阿斯达斯德。PNG.e827dee17656517d96f320f87af0ab06.PNG

在 Unlimited Metal Event 期间,一个大型 Metal 节点会出现在设定的位置,并在地图上标记,以吸引所有玩家的注意。此节点提供无限的 Metal,让玩家有机会在有限的时间内收集大量 Metal。此活动可以在您的玩家之间增加额外的竞争和合作,因为他们急于利用这些有利可图的机会。

                             d.thumb.PNG.b61f2d9abe041d685059de14a72f453c.PNG

特征

  • 在有限的时间内生成无限的金属节点/矿石。
  • 能够以最小和最大间隔手动或自动启动 MetalEvent。
  • MetalEvent 持续时间、最小玩家数量、UI 位置等的配置选项。
  • 可自定义的事件开始和结束消息。
  • 在事件开始时播放声音和视觉效果的选项。
  • 映射标记和 UI 元素以指示活动事件并向玩家提供信息。
  • 游戏提示和聊天消息,用于通知玩家有关活动的信息。
  • 能够设置和管理金属节点生成位置。
  • 用于管理 MetalEvent 的命令,包括启动和停止事件、设置生成位置、列出位置、删除位置以及查看可用命令。
  • Event Overlap Prevention(防止事件重叠):防止 MetalEvent 与 Stone/Sulfur 事件重叠。如果发生重叠,插件将在可配置的间隔后重试启动事件。
  • 用户界面:UI 自定义选项包括使用 X 和 Y 坐标设置 UI 位置。启用接近 UI 可见性模式和/或“玩家在这里:X”接近 UI。
  • 收集数量:设置硫磺矿石和木炭的最小和最大收集数量以控制玩家奖励。
  • Lightning Effects:在活动期间启用闪电效果,并可自定义最小和最大间隔。
  • Monument Spawn Locations (纪念碑生成位置):添加了可以单独启用或禁用的 Monument 生成位置。自定义特定纪念碑的生成,同时排除其他纪念碑(例如,启用“xlarge/launch_site_1.prefab”和“medium/nuclear_missile_silo.prefab”的生成,但禁用“OilrigAI”和“OilrigAI2”的生成)。
  • Monument Spawn Limits(纪念碑生成限制):为每个纪念碑的生成数量设置限制。例如,将 “roadside/gas_station_1.prefab” 限制为 2 个生成,从 3 个加油站(如果可用)中进行选择。
  • Monument Spawn Location Offsets(纪念碑生成位置偏移量):自定义纪念碑生成位置的偏移量,以微调每个纪念碑的确切生成位置。

命令

  • /metalevent start – 启动 MetalEvent
  • /metalevent stop – 停止 MetalEvent
  • /metalevent add <name> – 设置新的 MetalEvent 生成位置
  • /metalevent list – 列出所有生成位置
  • /metalevent clear – 清除所有生成位置
  • /metalevent delete <name> – 删除生成位置
  • /metalevent – 查看所有命令
  • 控制台命令 – MetalStart、MetalStop、MetalList、MetalListClear

 

权限

  • metalevent.admin – 允许使用 MetalEvent 命令。

不兼容的插件:“AlwaysHotSpot” , “InstantGather”

 

默认配置

{
  "Only Command Start Event": false,
  "Minimum Players to Start Event": 1,
  "Prevent Overlap with Sulfur/Stone Event": true,
  "Prevent Overlap Retry Timer (seconds)": 180.0,
  "Event Minimum Interval (seconds)": 3600,
  "Event Maximum Interval (seconds)": 7200,
  "Event Duration Seconds": 1230,
  "Event Start Notification Sound": true,
  "Event Start Explosion Effects": true,
  "Event Chat Messages": true,
  "Event GameTip Messages": true,
  "Event GameTip Duration (seconds)": 7.0,
  "Event Start Message": "<color=red>Metal Event</color> <color=white>Has Started! Check The Map!</color>",
  "Event End Message": "<color=red>Metal Event</color> <color=white>Has Ended!</color>",
  "UI Enabled": true,
  "UI Location X": 0.38,
  "UI Location Y": 0.8,
  "UI Handwriting Font": true,
  "UI Style (1 = With UI Msg, 2 = No UI Msg)": 1,
  "UI Message": "Unlimited metal node marked on map!",
  "Proximity UI Visibility Mode": false,
  "Proximity UI Visibility Range": 350,
  "Proximity UI 'Players Here: X'": true,
  "Proximity UI 'Players Here' Visibility Range": 70,
  "MapMarker Enabled": true,
  "MapMarker Colour": "#050505",
  "MapMarker Colour2": "#FF0000",
  "MapMarker Radius": 0.25,
  "MapMarker Alpha": 0.7,
  "MapMarker Name/Message": "UNLIMITED METAL NODE",
  "Metal Ore Minimum Gather Amount": 1,
  "Metal Ore Maximum Gather Amount": 10,
  "HQM Ore Minimum Gather Amount": 0,
  "HQM Ore Maximum Gather Amount": 3,
  "Delete MetalNode at Event End": true,
  "MetalNode is Gatherable": true,
  "MetalNode Size 1-100": 30,
  "MetalNode Size Radius": 0.1,
  "Lightning during Event": true,
  "Lightning Min Interval (seconds)": 1.0,
  "Lightning Max Interval (seconds)": 60.0,
  "MetalNode Spawnmodes ('All' or 'Random')": "Random",
  "MetalNode Spawnmode 'Random' Amount": 2,
  "Monument Spawn Locations": {
    "xlarge/launch_site_1.prefab": true,
    "medium/nuclear_missile_silo.prefab": true,
    "large/military_tunnel_1.prefab": true,
    "large/airfield_1.prefab": true,
    "small/sphere_tank.prefab": true,
    "large/water_treatment_plant_1.prefab": true,
    "railside/trainyard_1.prefab": true,
    "medium/radtown_small_3.prefab": true,
    "roadside/gas_station_1.prefab": true,
    "roadside/supermarket_1.prefab": true,
    "large/powerplant_1.prefab": true,
    "lighthouse/lighthouse.prefab": true,
    "roadside/warehouse.prefab": true,
    "medium/junkyard_1.prefab": true,
    "small/satellite_dish.prefab": true,
    "harbor/harbor_1.prefab": true,
    "harbor/harbor_2.prefab": true,
    "arctic_bases/arctic_research_base_a.prefab": true,
    "military_bases/desert_military_base_a.prefab": false,
    "military_bases/desert_military_base_b.prefab": false,
    "military_bases/desert_military_base_c.prefab": false,
    "military_bases/desert_military_base_d.prefab": false,
    "OilrigAI": false,
    "OilrigAI2": false,
    "ferry_terminal_1": false
  },
  "Monument Spawn Limits": {
    "xlarge/launch_site_1.prefab": 1,
    "medium/nuclear_missile_silo.prefab": 1,
    "large/military_tunnel_1.prefab": 1,
    "large/airfield_1.prefab": 1,
    "small/sphere_tank.prefab": 1,
    "large/water_treatment_plant_1.prefab": 1,
    "railside/trainyard_1.prefab": 1,
    "medium/radtown_small_3.prefab": 1,
    "roadside/gas_station_1.prefab": 3,
    "roadside/supermarket_1.prefab": 3,
    "large/powerplant_1.prefab": 1,
    "lighthouse/lighthouse.prefab": 2,
    "roadside/warehouse.prefab": 3,
    "medium/junkyard_1.prefab": 1,
    "small/satellite_dish.prefab": 1,
    "harbor/harbor_1.prefab": 1,
    "harbor/harbor_2.prefab": 1,
    "arctic_bases/arctic_research_base_a.prefab": 1,
    "military_bases/desert_military_base_a.prefab": 1,
    "military_bases/desert_military_base_b.prefab": 1,
    "military_bases/desert_military_base_c.prefab": 1,
    "military_bases/desert_military_base_d.prefab": 1,
    "OilrigAI": 1,
    "OilrigAI2": 1,
    "ferry_terminal_1": 1
  },
  "Monument Spawn Location Offsets": {
    "xlarge/launch_site_1.prefab": {
      "x": 150.0,
      "y": 3.5,
      "z": -7.5
    },
    "medium/nuclear_missile_silo.prefab": {
      "x": 53.3,
      "y": -13.2,
      "z": 1.1
    },
    "large/military_tunnel_1.prefab": {
      "x": -0.5,
      "y": 18.35,
      "z": 25.0
    },
    "large/airfield_1.prefab": {
      "x": 20.0,
      "y": 0.5,
      "z": -27.5
    },
    "small/sphere_tank.prefab": {
      "x": 0.0,
      "y": 72.0,
      "z": 0.0
    },
    "large/water_treatment_plant_1.prefab": {
      "x": -51.9,
      "y": 1.5,
      "z": -98.8
    },
    "railside/trainyard_1.prefab": {
      "x": -36.3,
      "y": 9.1,
      "z": -33.0
    },
    "medium/radtown_small_3.prefab": {
      "x": -21.5,
      "y": 1.1,
      "z": -4.5
    },
    "roadside/gas_station_1.prefab": {
      "x": 8.4,
      "y": 9.5,
      "z": 5.0
    },
    "roadside/supermarket_1.prefab": {
      "x": 10.0,
      "y": 6.0,
      "z": -3.5
    },
    "large/powerplant_1.prefab": {
      "x": -8.0,
      "y": 0.5,
      "z": 38.0
    },
    "lighthouse/lighthouse.prefab": {
      "x": 0.0,
      "y": 57.7,
      "z": 0.36
    },
    "roadside/warehouse.prefab": {
      "x": 20.0,
      "y": 0.3,
      "z": -7.7
    },
    "medium/junkyard_1.prefab": {
      "x": 24.0,
      "y": 0.3,
      "z": 0.0
    },
    "small/satellite_dish.prefab": {
      "x": 8.0,
      "y": 6.5,
      "z": -14.7
    },
    "harbor/harbor_1.prefab": {
      "x": 8.1,
      "y": 8.6,
      "z": 6.3
    },
    "harbor/harbor_2.prefab": {
      "x": 41.5,
      "y": 5.3,
      "z": -20.0
    },
    "arctic_bases/arctic_research_base_a.prefab": {
      "x": -32.8,
      "y": 1.85,
      "z": 5.5
    },
    "military_bases/desert_military_base_a.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_b.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_c.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "military_bases/desert_military_base_d.prefab": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    },
    "OilrigAI": {
      "x": 11.0,
      "y": 30.3,
      "z": -25.0
    },
    "OilrigAI2": {
      "x": -1.3,
      "y": 39.15,
      "z": -14.95
    },
    "ferry_terminal_1": {
      "x": 0.0,
      "y": 2.0,
      "z": 0.0
    }
  }
}

图片[3]-金属事件 1.7.1-PCI1

图片[4]-金属事件 1.7.1-PCI1

图片[5]-金属事件 1.7.1-PCI1

 

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