交通驱动因素 
交通司机 1.4.2

交通驱动因素 交通司机 1.4.2

交通驱动因素 
交通司机 1.4.2-PCI1
交通驱动因素 交通司机 1.4.2
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原创地址流量驱动因素 – 插件 – Codefling

关于交通司机

厌倦了在 Rust 的废弃道路上行驶?Traffic Drivers 添加了人工智能驱动的车辆,并配有武装同伴,随时准备保护他们的司机。自定义从车辆设置到人工智能行为的一切,让每条道路都感觉更加动态和不可预测!

特征:

🚗动态 AI 流量

• 人工智能驱动的车辆与武装司机和同伴一起在 Rust 的道路上巡逻。

• 可定制的人工智能反应——决定他们如何应对攻击!

• 同伴会猛烈地保护他们的司机。

🔥高速战斗和遭遇战

• 当他们的车辆受到攻击时,机器人会进行反击。

• 驾驶员在受到攻击时可以暂时加速。

• 设置伤害率、战利品表和 AI 健康设置。

🔧全车辆定制

• 设置燃油限制或启用无限燃油。

• 调整最大速度、破坏规则和汽车重生时间。

– 可选的锁以确保安全

💰战利品和奖励系统

• 在存储模块内配置战利品——控制掉落率和物品数量。

• 自定义驾驶员和同伴库存——武器、衣服和其他用品。   

⚙ 生成控制

• 对活跃的交通车辆设置限制。

• 调整最小道路长度

• 为卡住的汽车配置自动销毁。

• 防止人工智能攻击友好的司机和同伴。   

全面定制和控制:

🛠️车辆预设:

• 调整燃油、速度、发动机耐用性等。

• 定义存储模块内的战利品内容。

🎯司机和伴侣 AI:

• 设置驾驶员姓名、健康状况、外观和服装。

• 配置抗损坏性和对攻击的响应。

• 为同伴配备自定义盔甲、健康和武器,以保护他们的驾驶员。

📸 查看实际作!观看视频

⚠️下载后,您还将获得名为 DriverController 的插件。这是一个插件,用于在我的所有插件之间设置机器人和战利品的预设。

📃配置:

{
  "Event settings": {
    "Allowed events (vehicle) count": {
      "Min": 3.0,
      "Max": 6.0
    },
    "Event restart delay": {
      "Min": 60.0,
      "Max": 120.0
    },
    "Prevent NPC from attacking drivers and companions?": true,
    "Block damage to transport from not players?": true,
    "Block damage to driver and companion from not players?": true,
    "Destroy events of this plugin when pause is enabled?": true,
    "Behavior when Convoy spawns": {
      "Pause events when Convoy starts?": true
    },
    "Marker text color": {
      "Color (for HEX, put # at the beginning)": "0.2 0.21 0.62 1"
    },
    "Event name for the marker": "EVENT CAR",
    "Route recording settings": {
      "Enable recorded routes usage?": true,
      "Clear saved routes after wipe?": true,
      "Minimum distance between points to record in route (used when recording route)": 20.0,
      "Minimum number of points to save (used when recording route)": 50.0
    },
    "Route generation": {
      "Enable route generation": true
    },
    "Controller settings": {
      "Controller update timer (0 - 0.2)": 0.0
    }
  },
  "Car settings": [
    {
      "Activate this event?": true,
      "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Module2",
      "Driver name (key) from driver settings in DriverController plugin": "DriverCar",
      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [
        "Companion1",
        "Companion2"
      ],
      "Engine settings": {
        "Engine parts level (1 - 3)": 1,
        "Drop the parts when destroying vehicle?": false
      },
      "Loot container settings": {
        "Enable loot in vehicle container?": true,
        "Drop the loot when destroying the transport?": false,
        "Amount of slots": 1,
        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
          "ResourcesCar"
        ]
      },
      "Use Road Routes (has priority over off-road)": true,
      "Use Off-Road Routes (used if no road routes are available)": true,
      "Controller settings": {
        "Max speed (km/h)": 60.0,
        "Maximum speed when obstacles detected (km/h)": 5.0,
        "Chase mode settings": {
          "Chase attacking players?": true,
          "Max chase distance": 150.0,
          "Chase timer": 120.0
        }
      },
      "Turret Settings (will add the specified amount to each suitable module)": {
        "Enable Turrets on Vehicle": false,
        "Disable Turrets on Event End": true,
        "Maximum Attack Range": 50.0,
        "Player Damage Multiplier": 0.5,
        "Max turrets amount": 1,
        "At what percentage of the module's remaining health remove the turret installed on it": {
          "Min": 2.0,
          "Max": 5.0
        }
      },
      "Damage receive rate": 1.0,
      "Fuel settings": {
        "Enable automatic fuel refueling?": true,
        "Remove fuel when unlocking vehicle?": true,
        "Maximum fuel in vehicle": 500
      },
      "Vehicle headlight settings": {
        "Enable vehicle headlights?": true,
        "Use headlights only at night?": true
      },
      "Detonator settings": {
        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,
        "After how many seconds explosives will be blown up": 60.0,
        "Explosives position offset": {
          "x": 0.0,
          "y": 0.8,
          "z": 0.0
        }
      }
    },
    {
      "Activate this event?": true,
      "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random3Module",
      "Driver name (key) from driver settings in DriverController plugin": "DriverCar",
      "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [
        "Companion1",
        "Companion2"
      ],
      "Engine settings": {
        "Engine parts level (1 - 3)": 1,
        "Drop the parts when destroying vehicle?": false
      },
      "Loot container settings": {
        "Enable loot in vehicle container?": true,
        "Drop the loot when destroying the transport?": false,
        "Amount of slots": 1,
        "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [
          "ResourcesCar"
        ]
      },
      "Use Road Routes (has priority over off-road)": true,
      "Use Off-Road Routes (used if no road routes are available)": true,
      "Controller settings": {
        "Max speed (km/h)": 60.0,
        "Maximum speed when obstacles detected (km/h)": 5.0,
        "Chase mode settings": {
          "Chase attacking players?": true,
          "Max chase distance": 150.0,
          "Chase timer": 120.0
        }
      },
      "Turret Settings (will add the specified amount to each suitable module)": {
        "Enable Turrets on Vehicle": false,
        "Disable Turrets on Event End": true,
        "Maximum Attack Range": 50.0,
        "Player Damage Multiplier": 0.5,
        "Max turrets amount": 1,
        "At what percentage of the module's remaining health remove the turret installed on it": {
          "Min": 2.0,
          "Max": 5.0
        }
      },
      "Damage receive rate": 1.0,
      "Fuel settings": {
        "Enable automatic fuel refueling?": true,
        "Remove fuel when unlocking vehicle?": true,
        "Maximum fuel in vehicle": 500
      },
      "Vehicle headlight settings": {
        "Enable vehicle headlights?": true,
        "Use headlights only at night?": true
      },
      "Detonator settings": {
        "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true,
        "After how many seconds explosives will be blown up": 60.0,
        "Explosives position offset": {
          "x": 0.0,
          "y": 0.8,
          "z": 0.0
        }
      }
    }
  ]
}

📑DriverController 配置:

{
  "Drivers settings": {
    "DriverBike": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "shoes.boots",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "wood.armor.pants",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "pants",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "wood.armor.jacket",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "hoodie",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        },
        {
          "Item": {
            "Item shortname or ID": "riot.helmet",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "pistol.revolver",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "DriverCar": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "DriverBoat": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "t1_smg",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    },
    "PilotHeli": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "jumpsuit.suit.blue",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesDriver"
        ]
      }
    }
  },
  "Companion settings": {
    "Companion1": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit_scientist_nvgm",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion2": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.arcticsuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion3": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.lumberjack",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    },
    "Companion4": {
      "Bot health": {
        "Min": 100.0,
        "Max": 150.0
      },
      "Prevent attacking players first?": true,
      "Damage receive rate": 2.0,
      "Damage rate": 2.0,
      "Spawn bag with items instead of corpse on death?": true,
      "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0,
      "Clothes": [
        {
          "Item": {
            "Item shortname or ID": "hazmatsuit.spacesuit",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Weapons": [
        {
          "Item": {
            "Item shortname or ID": "rifle.ak",
            "Item skin": 0
          },
          "Item custom name (if not needed leave empty)": null,
          "Amount": 1
        }
      ],
      "Bot loot": {
        "Enable loot after bot's death?": true,
        "Amount of slots": 5,
        "Loot set name (key) from loot settings (you can enter many sets for random selection)": [
          "ResourcesCompanion",
          "WeaponsCompanion"
        ]
      }
    }
  },
  "Loot settings": {
    "ResourcesBike": [
      {
        "Item": {
          "Item shortname or ID": "wood",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 5000.0,
          "Max": 50000.0
        }
      },
      {
        "Item": {
          "Item shortname or ID": "stones",
          "Item skin": 0
        },
        "Item custom name (if not needed leave empty)": null,
        "Spawn chance (0-100%)": {
          "Min": 100.0,
          "Max": 100.0
        },
        "Amount": {
          "Min": 1000.0,
          "Max": 10000.0
        }
      }
    ],
    "ResourcesCar": [
      {
        "Item": {
          "Item shortname or ID": "wood",
          "Item skin": 0
        },
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  }
}

图片[11]-交通驱动因素 
交通司机 1.4.2-PCI1

图片[12]-交通驱动因素 
交通司机 1.4.2-PCI1

图片[13]-交通驱动因素 
交通司机 1.4.2-PCI1

图片[14]-交通驱动因素 
交通司机 1.4.2-PCI1

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