这是一个在整个地图上生成新生成点的插件。
插件加载时会生成新的生成点,并符合一些基本的放置准则(不会在水中/附近/基地/纪念碑等生成)。
用于禁用特定生物群系
中玩家生成的配置选项 用于禁用在指定区域内生成的生成点的配置选项(需要 ZoneManager v3.0.21 或更高版本)
聊天命令
/showspawns – 为用户提供生成的生成计数,并在每个生成位置
显示一个小框 API
object GetSpawnPointAtBiome(string biomeTypeStr) // Arid, Temperate, Tundra, Arctic
// Returns a Vector3 if successful, or null if not
object GetSpawnPoint()
// Gets a random spawn position from any biome
自定义拓扑阻塞
该配置包含生成生成点时要避免的拓扑列表。您可以随意作此列表。
Rust 使用以下拓扑结构;
Field
Cliff
Summit
Beachside
Beach
Forest
Forestside
Ocean
Oceanside
Decor
Monument
Road
Roadside
Swamp
River
Riverside
Lake
Lakeside
Offshore
Rail
Railside
Building
Cliffside
Mountain
Clutter
Alt
Tier0
Tier1
Tier2
Mainland
Hilltop
配置:
{
"Generation Options": {
"Generation attempts": 3000,
"Maximum slope (degrees)": 45.0,
"Distance from buildings (metres)": 15.0
},
"Spawn Options": {
"Biome Options": {
"Arctic": {
"Enable spawn points to be generated in this biome": true,
"Minimum required online players before spawns from this biome will be selected": 30
},
"Tundra": {
"Enable spawn points to be generated in this biome": true,
"Minimum required online players before spawns from this biome will be selected": 20
},
"Arid": {
"Enable spawn points to be generated in this biome": true,
"Minimum required online players before spawns from this biome will be selected": 10
},
"Temperate": {
"Enable spawn points to be generated in this biome": true,
"Minimum required online players before spawns from this biome will be selected": 1
}
},
"Disable spawn points in these zones (zone IDs)": [],
"Disable spawn points in these topologies": [
"Cliff",
"Cliffside",
"Lake",
"Ocean",
"Monument",
"Offshore",
"River",
"Swamp",
"Rail"
]
},
"Version": {
"Major": 0,
"Minor": 3,
"Patch": 0
}
}
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